To access the console window in order to input commands, while playing Kingdom Come Deliverance, press Tilde. Below is a list of known console commands for Kingdom Come Deliverance: rmotionblur. Here are the working console commands for Kingdom Come: Deliverance. To activate the console, press the tilde key while in-game. You'll see the console drop down from the top of the screen. Here are some Kingdom Come Deliverance console commands: whplshowfirecursor1 – this is a nice feature that will enable a sight or reticle cursor while you are using a bow. This is a welcome addition for gamers who need a sight for accuracy. ClfovX – this helps you to adjust the field of view.
- wh_ai_AddObstacle (Command)
- wh_ai_AutomaticMNMRebuild = 1 []
- WH_AI_BudgetEnabled = 0 []
- wh_ai_budgetsFlushLog (Command)
- WH_AI_CHM_ComputeZCoord = 1 []
- WH_AI_CHM_InspectorRange = 25 []
- WH_AI_CHM_ResamplePasses = 1 []
- WH_AI_CHM_ThreadCount = 1 []
- WH_AI_CHM_TileSize = 0.25 []
- WH_AI_CoarseAnimations = 1 []
- WH_AI_Combat_StoredRuns = 10 []
- wh_ai_FindPath (Command)
- wh_ai_FindPathDebugReverse = 1 []
- wh_ai_FindPathHeuristicMultiplier = 0.999 []
- wh_ai_FindPathSliced (Command)
- wh_ai_FindPathTest (Command)
- wh_ai_GenerateCombatHeatMap (Command)
- WH_AI_LinkArrowLength = 0.4 []
- WH_AI_LinkGizmo = 0 []
- WH_AI_LinkGizmoSettings = 14 []
- WH_AI_LinkVisibility = 50 []
- WH_AI_LogLevel = 1 []
- wh_ai_NavMeshInUserData = 0 []
- wh_ai_PathDebugDraw = 0 []
- wh_ai_pathGeneratedPathMultiplier = 2 []
- wh_ai_PathMaxConnectionLength = 3.4 []
- wh_ai_pathSlicedDebugCurrentIterationCount = 0 []
- wh_ai_pathSlicedDebugNextIterations = 1 []
- WH_AI_Path_AllowPathConnectionsEnds = 9999999 []
- WH_AI_Path_AllowPathConnectionsMiddle = 9999999 []
- wh_ai_PreferClosesPathOverRaycastedIfXTimesCloser = 2 []
- wh_ai_RebuildNavmeshFromCache (Command)
- wh_ai_RecastDebugDrawMemory = 0 []
- wh_ai_RecastDebugDrawOpenListCosts = 0 []
- wh_ai_RecastDebugDrawZOffset = 0 []
- wh_ai_RecastTileDebugDrawRegion = -1 []
- wh_ai_ReloadDB (Command)
- wh_ai_RemoveAllObstacles (Command)
- wh_ai_ShowNavSOTrees = 0 []
- WH_AI_TreeBudget = 0.0001 []
- wh_ai_UseBehaviorTreeCache = 1 []
- wh_am_CCDFPS = 300 []
- wh_am_CCDPredLength = 0 []
- wh_am_DrawCollisions = 0 []
- wh_am_ForceCCD = 0 []
- WH_AreaNotifier_DebugDraw = 0 []
- WH_Audio_DebugDraw = 0 []
- WH_Audio_OverrideCrySoundPerceptionMechanism = 0 []
- WH_BubbleLOD_DebugDraw = 0 []
- WH_BubbleLOD_NumOfThreads = 0 []
- WH_BubbleLOD_UseThreads = 0 []
- wh_cc_ClothingAM = 0 []
- wh_cc_LRUCache = 0 []
- wh_cheat_addItem (Command)
- wh_cs_AddFilter (Command)
- wh_cs_AIDelayedBlock = 0 []
- wh_cs_AIDelayedRiposteInSlot = 0 []
- wh_cs_AIForceAttack = 0 []
- wh_cs_AIForceBlockMode = 0 []
- wh_cs_AIMoveDistance = 2.6 []
- wh_cs_AIMoveSpeed = 0.6 []
- wh_cs_AIReblockMode = 0 []
- wh_cs_BigTurnThreshold = 30 []
- wh_cs_camera_near = 0.05 []
- wh_cs_CombatCameraStyle = 1 []
- wh_cs_DebugAI = 0 []
- wh_cs_DebugDisableRiposteSlot = 1 []
- wh_cs_DebugDrawAttackActions = 0 []
- wh_cs_DebugFilter = MODEL|ACTOR_ACTION|ACTOR_ACTION_HELPER|PROCEDURAL_CLIP|ALIGNMENT|TRIGGER|MODIFIER|COMBO_MANAGER|DEBUG_AI_BRAIN|RESTRICTION []
- wh_cs_DebugInfoPosY = 50 []
- wh_cs_DebugSwitch = 0 []
- wh_cs_DisableCombatCamera = 0 []
- wh_cs_ForceGuardStance = -1 []
- wh_cs_ForceZone = -1 []
- wh_cs_HitReactions = 0 []
- wh_cs_MinIdleTurnTimeout = 1 []
- wh_cs_MinimalTurnThresholdByTime = 14 []
- wh_cs_OpponentManagerBruteForce = 1 []
- wh_cs_PerfectBlock_PLSlotDurationMod = 0.5 []
- wh_cs_PhysHitReaction_ImpactCoef = 15 []
- wh_cs_PhysWeaponColSim_ImpactCoef = 1 []
- wh_cs_PlayerDistanceTolerance = 1.2 []
- wh_cs_PLDelayedRiposteInSlot = -1 []
- wh_cs_PosAlignment_EndStifness = 0.05 []
- wh_cs_PosAlignment_StartStifness = 0.5 []
- wh_cs_RemoveFilter (Command)
- wh_cs_Riposte_AISlotDurationMod = 0.5 []
- wh_cs_ShowSpatialGrid = 0 []
- wh_cs_TimeAlignment_BlockSpeedMod = 0.8 []
- wh_cs_TimeAlignment_MaxBlockSpeedBias = 10 []
- wh_cs_TimeAlignment_MinBlockSpeedBias = 0.5 []
- wh_cs_TimeWarpFadeOut = 1 []
- wh_cs_UniversalValue0 = 0 []
- wh_cs_UniversalValue2 = 0 []
- wh_cs_WeaponProcSolverColExtraOffset = 0 []
- wh_cs_WeaponProcSolverFreezeRatio = 0 []
- wh_cs_WeaponProcSolverNearColDist = 0.2 []
- wh_cs_WeaponProcSolverRecoilEffectTime = 0.5 []
- wh_cs_WeaponProcSolverRotRecoveryTime = 0.3 []
- wh_db_ReloadObjectDatabase (Command)
- wh_dlg_CamParam2 = 0 []
- wh_dlg_CollisionRadius = 0.15 []
- wh_dlg_Enable = 1 []
- wh_dlg_ForcedTopic = 0 []
- wh_dlg_MinTimeToCut = 3.5 []
- wh_dlg_request (Command)
- wh_dlg_RequestMaxDistance = 6.25 []
- wh_dlg_RequestTimeout = 10 []
- wh_ed_VariableContextReverseOrder = 0 []
- wh_ent_DebugAreaSpawn = 0 []
- wh_env_CloudMargin = 0.5 []
- wh_env_CloudSize = 2000 []
- wh_env_HDRPreset = []
- wh_env_RefreshCloudMaterials (Command)
- wh_env_ResetOnGameEnd = 1 []
- wh_env_WindAngle = 0 []
- WH_Grid_DebugDraw = 0 []
- wh_horse_CameraCentering = 0.2 []
- wh_horse_CollisionAvoidance = 1 []
- wh_horse_FollowPlayerTimer = 15 []
- wh_horse_HideReinsWhenMounted = 1 []
- wh_horse_RoadMagnetism = 1 []
- wh_horse_RoadMagnetismMaxDelta = 0.75 []
- wh_horse_RotationMax = 1.9 []
- wh_iLogMaxTraceLevel = 2 [DUMPTODISK]
- wh_loco_DebugInfo = 0 []
- wh_map_CursorAccMult = 5 []
- wh_map_MapAccMult = 4 []
- wh_map_MapScaleMult = 2 []
- wh_map_MoveCursorSens = 100 []
- wh_map_MoveMapSens = 5 []
- wh_map_StickDeadZone = 0.001 []
- WH_MNM_TileBorderSize = 0.5 []
- WH_Move_AllowOffMeshNavigation = 0 []
- WH_Move_OffMeshStuckDetectionMultiplier = 2 []
- WH_Move_OffMesh_HorizontalSearchThreshold = 4 []
- wh_pl_AnimatedCameraBone = []
- wh_pl_DebugFPC = 0 []
- wh_pl_DebugIKLimbs = 0 []
- wh_pl_DebugMovementDirs = 0 []
- wh_pl_DebugPitchYaw = 0 []
- wh_pl_DrawAnim = 1 []
- wh_pl_FirstPersonCameraType = 1 []
- wh_pl_hit (Command)
- wh_pl_NearZ = 0.1 []
- wh_pl_PickDistTolerance = 0.25 []
- wh_pl_RespawnDistance = 2 []
- wh_pl_SharpeningDebugInfo = 0 []
- wh_pl_SharpeningEffDecMult = 0.5 []
- wh_pl_SharpeningIdealAngle = 0.5 []
- wh_pl_SharpeningParticleNormalMult = 150 []
- wh_pl_SharpeningPerSecSpeedMult = 0.1 []
- wh_pl_SharpeningPositionMult = 0.5 []
- wh_pl_SharpeningUseBothSticks = 0 []
- wh_pl_ShowHead = 0 []
- wh_pl_SkipTimeStep = 0.25 []
- wh_pl_StateDebug = []
- wh_pl_TurningAnimOff = 0 []
- wh_pl_VisualDebugLayout = []
- wh_rpg_DebugSouls = 0 []
- wh_rpg_reload (Command)
- wh_rpg_SkipEffectsOn = []
- wh_rpg_SkipTimersOn = []
- wh_r_ReflexLightDebug = 0 []
- WH_Sensations_DebugDraw = 0 []
- WH_Situations_CompareSearchAlgs = 0 []
- WH_Situations_LogSearchStats = 0 []
- wh_spawnItems (Command)
- wh_sys_keybind_profile = []
- wh_sys_RandomSeed = 0 [REQUIRE_APP_RESTART]
- wh_sys_SQLDatabase = [REQUIRE_APP_RESTART]
- wh_sys_SQLServer = [REQUIRE_APP_RESTART]
- wh_sys_SQLWritable = 0 []
- wh_tw_editmode = 0 []
- wh_ui_CopyrightMsgRight = []
- wh_ui_InputDevice = 1 [DUMPTODISK]
- wh_ui_ShowCursor = 1 []
- wh_ui_ShowEventLog = 1 []
- wh_ui_ShowHints = 1 []
- wh_ui_ShowInfo = 1 []
- wh_ui_SubtitlesEnabled = 1 [DUMPTODISK]
- WH_VisualMap_Enabled = 1 []
- WH_VisualMap_TrackFrameCount = 60 []
- wh_weaponSystemReload (Command)
- wh_w_DebugTrajectory = 0 []
- wh_w_TrajectoryDashes = 0.5 []
- wh_w_TrajectoryResolution = 0.03 []
Console Cheat Commands
cl_fov X - Sets the field of view to X (default is 60).
e_MergedMeshesInstanceDist X - Changes the distance at which grass is animated (default is 20).
e_TimeOfDay - Shows the current time.
e_ViewDistRatio X - Changes the distance at which objects start to render (default is 500).
e_ViewDistRatioVegetation X - Changes the distance at which trees start to render (default is 500).
Kingdom Come Deliverance Enable Console Commands Command
g_showHUD 0 - Disables HUD.g_showHUD 1 - Enables HUD.
p_gravity_z X - Changes the intensity of gravity (default is 13).
r_Motionblur 0 - Disables motion blur.
r_depthofFieldmode 0 - Disables Depth of field durring dialogue.
r_vsync 0 - Disables Vsync.
Kingdom Come Deliverance Console Commands
wh_cheat_addItem [X Y] - Gives X amount of item with the Y ID.
Kingdom Come Deliverance Cheat Pc
Kingdom Come Deliverance Enable Console Commands Cheat
wh_cheat_money X - Gives a certain amount of money. Confirmed not to work after release, but work at alpha and beta.wh_pl_showfirecursor 1 - Adds a reticule when aiming a bow.
Note: The last one is pretty useless without a table of item IDs, but if it's working, the table will be discovered in no time.
Go Back to main page of Kingdom Come: Deliverance Cheats, Tips & Secrets